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Keep repeating the process until either all the mafia or all the townspeople are eliminated. The moderator will now ask all the players to go to sleep again, and the mafia will choose a new victim. Once a player is voted guilty, they must then reveal their role and sit out the rest of the game, whether or not they were actually mafia. Whatever happens, have all the players debate for 5 to 10 minutes, then ask them to vote to eliminate one player from the game. If the detective guessed right, the player they chose will be identified as mafia and eliminated from the game. The players still won’t know who any of the mafia are, but the detective will now know that the first person they selected was innocent. For instance, if the detective guessed wrong, they might say that the mafia attacked Susan during the night, but unfortunately the killer escaped from the detective. Now the moderator wakes up the rest of the players and briefly explains the events of the night. Otherwise, they will still be eliminated from the game. If the doctor happens to pick the mafia’s victim, that person will survive and won’t be eliminated during that round. They can either save themselves or another player of their choosing. Finally, the moderator asks the doctor to wake up and choose someone to save. Once they’ve done that, they go back to sleep. At this point, the detective will just have to use their instincts and make their best guess. Then, the moderator will ask the detective to wake up and point to someone they think may be mafia. After the mafia members make their choice, they go back to sleep. If they can’t unanimously decide on who to kill, no players will be eliminated during this round. The moderator then asks the mafia members to choose another player to “kill.” The mafia members can communicate with each other and the moderator about their choice silently, for example, by pointing at the chosen victim. Any player with a mafia card opens their eyes, silently identifying themselves to the moderator. Next, they will ask the mafia members to wake up. Once the cards are assigned, the moderator should tell everyone to go to sleep, meaning they must look down and close their eyes. Instruct the players not to show anyone their cards-they have to keep their roles secret. The moderator will then shuffle the cards and distribute them randomly to all the players. Then, pull enough random cards from non-mafia suits for all the remaining players. Whoever gets these cards will take the roles of detective and doctor. Set aside a king card and a queen card of any suit as well. You’ll need 3 mafia members for every other player, or townsperson, so choose as many mafia cards from that suit as you need. For instance, the mafia cards could be hearts or clubs. Next, grab your cards and decide which suit will represent the mafia members. They’ll assign everyone’s roles and make sure the game runs smoothly. To play a game of Mafia, also known as Werewolf, Assassin, or Village, you just need 12 to 16 players and a deck of cards. If 1 of the lovers dies, the other dies of a broken heart instantly. On the first night cupid picks 2 people to be the lovers. Cupid can make 2 players fall in love, which will put both of them at a higher risk of being eliminated.If the Grandma with a shotgun is visited by anyone during the night cycle, that person dies, but the Grandma cannot be killed. This person may find out who plays each role in the game, but this makes them more likely to be killed by the mafia. The Peeping-Tom, who is allowed to open their eyes at any moment.The person who the lawyer defends cannot be voted out the following morning. The Lawyer, who chooses someone to defend.The Informant, who gets to know who the mafia are without them knowing who they are.Have the moderator assign different cards to indicate additional roles they want to incorporate into the game. Extra roles are optional, but they can make the game more complex and interesting. Include extra roles for players to enliven the gameplay.
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